

Real-world tactics should win in the game.”Ĭreative Assembly's state-of-the-art motion capture facility is hidden on the edge of a railway yard in west Sussex. “You don't want to see the hand of the designer, in that respect, because you want it to feel like it couldn't be any other way. When troops clash on the battlefield, in other words, the player shouldn't see a mathematical formula resolving itself: they should see thousands of individual people acting and responding according to the orders they've been given and the events around them.

“Our battles feel realistic, in an intuitive sense,” he says.
